Hit Counter Characters in Freedom Force!

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STOKED ABOUT: Dungeon Siege - Freedom Force - Mini-Reviews


 
   
Along with every other hungry gamer waiting for a decent superhero game to be launched upon the market, I snatched Freedom Force on the 26th of March. I knew I held gaming goodness in my hands. The CD radiated it. And when I saw that the official web site (located at the somewhat odd www.myfreedomforce.com) had a web kit, my stokitude was again pushed to the point of web site creation. Oh, and I think I'll review it, too - sure, I've only finished about six levels, but that's not the fucking point. This is a Stoked... review, not a real review. The point is to get you stoked.
 
I was stoked about this game before it came out, to be sure - it's coming out of Irrational Games, the madballs responsible for one of my favorite games ever, the incredibly underpurchased System Shock 2 (now available in a bargain bin near you for less money than a Saigon whore), and 60's comic books kicked ass. But it wasn't until I booted it up for the first time and watched the absolutely (and hopefully intentionally) wretched intro movie that I was truly a convert.
 
This game is by far the corniest, cheesiest, most cliché and trite piece of shit I have ever seen. The voice acting is campy, the graphics are simple, and the RPG elements almost laughable. But it's still the best goddamned game I've played all year because of all those things. Freedom Force is a game that doesn't take itself too seriously, and it probably would have been considered the very epitome of coolness in the 60's. And it's still pretty cool.
 
Right from the setup, you're presented with Minute Man, heroic Captain America-esque figure of American perfection. He gets carved up in an effort to stop a Communist plot (damn those Rooskies), but a magical statue imbued with alien energy makes him younger and gives him super-strePoster shot.ngth. No, I'm not kidding... Frank "Minute Man" Stiles proceeds to whip communist ass, and for the first couple of missions he's all by his lonesome and the game plays freakishly like a much slower Diablo.
 
But soon he meets up with the likes of the telepathic Mentor, the flying flamer El Diablo, and the lumbering Manbot, and the action takes a turn for the turn-based strategic. Yes, the game is in real time - but you'll find yourself slamming the space bar (pause) very often just to keep your wits about the action. There can be absolute masses of enemies on the screen - in one of the missions I've been through, I faced at least a dozen footsoldiers, two "commanding" units, and one supervillain at the same time. All the pows and zings flying about really gave the effect of an epic battle, and sometimes it's difficult to even keep track of what's happening because of all the bubbles floating about. And by hitting the - key, you can slow down the action to Matrix-esque bullet time - truly a sight to behold as you and your crack team throw a whole plethora of projectiles at the villainous inhabitants of Liberty City.
 
It was supposed to be set in New York, and it's too bad they changed it, assumedly because of the big tragedy thing.
 
The characters are charming - each one of them comes with a short movie ("The Secret Origins Of...") and a whole bunch of neat moves and animations. It's like a much better version of G.I. Joe.
 
Unfortunately, it's hard to keep track of your characters during some battles - I was at one point looking frantically for El Diablo, only to find that he was surrounded by about a dozen Ice Queens launching their ice-bullets at him. Needless to say, poor Renaldo got shafted. Then by the time I scrolled back to see Minute Man, Mentor, and Manbot, they had all taken a severe beating. This is why I want a radar or a mini-map, and I want it bad - looking for a lone character can be a real pain, and I usually just end up clicking on his portrait and instructing him to join the rest of the troupe.
 
Still, the game is a load of fun to play, and - while hard - it's never god-I'm-pissed hard - there's always that motivation to go for one more try, and eighty tries later you finished the damn thing.
 
The box is cute, too - it's in one of those little tiny boxes pioneered by EA. I love them, and I hope they become the standard.
 
GRAPHICS
Suitably lo-fi, but still rich and pretty - the spell effects can be breathtaking.

4

SOUND
Terrible. Just terrible voiceovers and sound-effects. But they fit the universe, so I guess I can't complain - they still bug me at times, though.

3.5

EASE OF USE and GAMEPLAY
Yeah, sure, I'm a pansy for making this one of my categories. It's easy to jump in, but the tutorial missions don't explain a few vital things about attributes such as jumping - so it took me a while to discover that Minute Man could jump atop buildings, or that El Diablo could fire in midair. The interface is tight, though, and the game is tons of fun.

4

OVERALL SCORE.......................................

4

 

INFO BOX!
stoked about : freedom force
writing feature
uploaded march 31 2002
by Matt Mongrain
STOKE LEVEL:
FOUR STOKES
click screenshots to embiggen


Ooo... freezy. One of the early missions pits our heroic Minute Man and the mysterious Mentor against the dastardly Russkie, Nuclear Winter. Yeah, they use words like 'dastardly' in the dialogue.


Eew... gross Neanderthal chicks. I can waut to play this level.


BLAM!


They're hee-eere...


If Freedom Force were a movie, this would probably be the poster shot. No, no, wait, it would probably be one of the drawings of the superheroes. Sorry. I suck at calling things.

 

[ this page and all media therein is copyright © 2002 by matt mongrain. all rights reserved. reproduction prohibited without express, written permission of the author. ]